2010.06.19 |
Halo 3: ODST
(link to Amazon.com)
was a fun play. Perhaps thanks to the yucky weather we've been having, I seem to have tore through it in a hurry.
The game starts with a scene in which several members of an ODST crew are talking, then get called to assemble for
a drop mission. What you may not realize at the time is that scene is introducing you to everyone you'll play, with
the exception of the Captain. One mainly plays "The Rookie" in this game a person for which there is no face (the
rookie's helmet visor is always darkened) and no voice. I can't help but believe these ominous omissions are meant
to help you feel that YOU ARE the rookie, with the aid of the absence of features that define the character. The
trouble with it, IMHO, is that these omissions aren't subtle at all. In fact, they're so noticeable they're disruptive
at times. But I totally get where they were going with it.
Perhaps because these are humans in these uniforms and not a Spartan, one isn't given the option of dual-wielding
any weapons. It would have been nice to at least dual-wield smaller firearms like pistols.
I really liked the augmented display. Yes, outlining friendlies in green and bad guys in red was kinda cool but
I LOVED what it did for the scenery, particularly at night. It really was like Halo meets Tron. Very, very slick.
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