2010.09.15 |
Closer to ODST than to the original Halo, Halo Reach (XBOX 360) is a lot of fun so far.
In the solo game, you’re member #6 of “Noble” team – you’re called “Six” throughout.
They took a page out of the ODST playbook here, and kept "Six"'s helmet on the entire
game (so far) keeping the character as vanilla as possible to let you see what you
want to see and be what you want to be. Plus, at the start of the game, you're asked
whether you want your player to be male or female.
"Six" finds himself working with a female member of the team called “Kat.” They did
an excellent job of making "Kat" just feminine enough standing still and
with the helmet on, it's hard to tell "Kat" is female at all. I give Bungie big props
for that. I have to believe that playing "Six" as a woman would give your character
a similar look.
The weapons have a better “feel” in Reach – it’s grittier – not effortless
like when the Master Chief fires them. (Speaking of which No dual-wield.) And they’ve added little
touches like deafening and ringing in the ears for close explosions and so forth.
There's something for everybody here FPS action, driving warthogs and bikes, piloting
choppers, AND flying a space fighter. So far, flying the fighter has been my favorite
part of the game and I absolutely STINK at fighter-type games.
Bungie, I applaud you! The game looks great and plays beautifully!
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